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Nuclear throne fish menu
Nuclear throne fish menu












  • Grenades no longer make continuous sounds if hit near walls.
  • Allies dying after portal opens should be a bit less laggy now.
  • Settings are now saved right upon exiting the options menu in-game (to avoid loss of changes).
  • Freeze frames now have decaying effect when stacking up too much (i.e.
  • Large-scale wall destruction now lags less.
  • Most sounds can no longer restart more than once per frame, which helps performance.
  • Fixed grenades getting blown up in portal proximity few frames after opening.
  • Fixed a broken torch with T1 collision box behind T1 if dealing >1K damage to it during intro.
  • Fixed necromancers not doing anything if the nearest corpse has no line of sight to it.
  • Fixed necromancers trying to revive things that they can’t revive (such as boss’ corpses).
  • Fixed automatic weapons/abilities being used when unpausing via Continue/ability button.
  • Fixed portal not opening until van is gone if Big Dog and van are the last enemies on the level.
  • Fixed original weapon gaining cooldown of what last was in your secondary slot when picking up a new weapon while having only one (mostly affected only Chicken and Robot).
  • nuclear throne fish menu

    Frog can now use Hammerhead mutation – use active ability when standing next to a wall.Enemy’ slugs will no longer hit things while on last (almost gone) frames of animation.

    nuclear throne fish menu

    Maggot spawns can no longer be duplicated on loops.Elite inspectors no longer pull non-moving projectiles.In a particular location, other cars no longer explode when using one of them.














    Nuclear throne fish menu